

Many theorized that companies have a interest in 'users' cracking their programs instead of using free ones.

The same way if you use a cracked Max for personal use i never heard of anyone get it in trouble, but as soon as it's commercial you can very well get a surprise visit from Autodesk.Īctually you would be surprised how easily these programs are cracked when compared to some video-games today.

Īll of this still only delays the actual crack slightly.īut for example the school i was at requested Nuke licenses for the students but the people at Nuke said they could see over 10 people had cracked versions on the IP and wouldn't give out student licenses before they were gone. Also famously Game Dev Tycoon cracked their own game on day 1 but made you lose the game every time because "Pirates seem to illegally download your game and your company is now bankrupt". But it was only in the cracked version and i can't think of how the crack would cause that. Whether this is something they did on purpose, i'm not sure. For example a couple years ago a very early version of a cracked 3Ds Max that everyone used had every 2nd frame you rendered slightly move so all your animations would become useless. The biggest way companies combat this, especially within this industry is actually to "crack" their own stuff and then put trackers in it or intentionally put something in that crack that messes with the program. Some take more effort than others but even big companies or AAA games DRM get cracked every time. I can't think of any program that haven't been cracked. It's very common for people to use a student version of Max and a cracked Vray since they don't offer free student versions.Īnd to expand, the answer to every "can this program be cracked" is always yes. Neither program cares about, or can check the legality of another program unless they specifically work together to do so.
